Skip to main content

Color and Contrast Adaptation Issues in VR Interfaces for Security Training

  • Conference paper
Probabilistic Safety Assessment and Management
  • 22 Accesses

Abstract

In this paper we present a method to reproduce color display of virtual worlds based on visual perception principles. The purpose of this technique is to solve two main problems: the tone mapping and the color recovery. Both problems arise when we aim at reproducing virtual worlds where illumination conditions are unknown and create dynamic views having a high dynamic range that has to be compressed into the limited range of a monitor or projector, and undesired color casts produced by different light sources.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Devlin K. et al., Tone Reproduction and Physically Based Spectral Rendering. In State of the Art Reports, Eurographics 2002, pp 101-123.

    Google Scholar 

  2. Land E. and McCann J.J., Lightness and retinex theory, Journal of Optical Society of America, 1971;61:1–11.

    Article  Google Scholar 

  3. Land E., The retinex theory of color vision, Scientific American, 1977; 237:108–128.

    Article  MathSciNet  Google Scholar 

  4. Marini D. and Rizzi A., A computational approach to color adaptation effects, Image and Vision Computing, 2000; 18:1005–1014.

    Article  Google Scholar 

  5. Retinex at 40, Special Issue, Journal of Electronic Imaging, 2004, 13(1).

    Google Scholar 

  6. Saupe D., Algorithms for random fractals, in The Science of Fractal Images, Peitgen H.-O. and Saupe D. editors, Springer-Verlag, 1988.

    Google Scholar 

  7. Yarbus A.L., Eye movements and vision, Plenum Press, New York, 1967

    Book  Google Scholar 

  8. Zangemeister W.H. et al., Evidence for a global scanpath strategy in viewing abstract compared with realistic images, Neuropsychologia, 1995; 33:1009–1025.

    Article  Google Scholar 

  9. Zeki S., A Vision of the Brain, Blackwell Scientific Pub., Cambridge, 1993.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag London

About this paper

Cite this paper

Marini, D., Gadia, D., Rizzi, A., Gatta, C. (2004). Color and Contrast Adaptation Issues in VR Interfaces for Security Training. In: Spitzer, C., Schmocker, U., Dang, V.N. (eds) Probabilistic Safety Assessment and Management. Springer, London. https://doi.org/10.1007/978-0-85729-410-4_580

Download citation

  • DOI: https://doi.org/10.1007/978-0-85729-410-4_580

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1057-6

  • Online ISBN: 978-0-85729-410-4

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics