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Heuristics for Designing Mobile Applications

  • Roman G. Longoria
  • Mick McGee
  • Eric Nash
Part of the Computer Communications and Networks book series (CCN)

Abstract

With mobile devices and wireless infrastructures becoming more powerful and ubiquitous, the corporate world is striving to use these technologies to keep their businesses competitive. One way is to provide access to enterprise applications via wireless, mobile devices. Designing mobile enterprise applications provides unique challenges. The obvious challenge is to design for small devices and usage in a mobile context; however, you may also need to design for integration with desktop products, novice users as well as domain experts, and a scalability of functionality that usually exceeds traditional consumer-oriented mobile applications and services. This chapter discusses enterprise mobile application design heuristics derived from iterative usability cycles that yielded a wealth of ideas and validation data. Although this chapter focuses on enterprise applications, many of these heuristics can be applied to more consumer-oriented applications.

Keywords

Mobile Device Mobile User Mobile Application Round Trip Time Display Area 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London 2004

Authors and Affiliations

  • Roman G. Longoria
  • Mick McGee
  • Eric Nash

There are no affiliations available

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