Most products consist of a set of linked objects organised in a structure called, at least sometimes, an “assembly”. The classical assembly structure defined in the BUILD system, perhaps even earlier, has a structure consisting of an assembly, containing a list of instances each referring to a single object or an assembly. The use of instances and transformations also appears in computer graphics, see Newman and Sproull [1], for example.


Rotation Axis Transformation Matrix Line Direction Assembly Structure Geometric Element 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


  1. 1.
    Newman, W.M., Sproull, R.F.: Principles of Interactive Computer Graphics. McGraw-Hill, New York (1979)Google Scholar
  2. 2.
    Stroud, I.A.: Boundary Representation Modelling Techniques. Springer, Heidelberg (2006)MATHGoogle Scholar
  3. 3.
    Csabai, A.: Layout modelling and evaluation methods and tools. Ph.D. Dissertation, EPFL, STI-IPR-LICP, Switzerland (2003)Google Scholar

Copyright information

© Springer-Verlag London Limited 2011

Authors and Affiliations

  1. 1.STI-IPR-LICPEcole Polytechnique Federale de LausanneLausanneSwitzerland
  2. 2.LausanneSwitzerland

Personalised recommendations