Abstract
Most products consist of a set of linked objects organised in a structure called, at least sometimes, an “assembly”. The classical assembly structure defined in the BUILD system, perhaps even earlier, has a structure consisting of an assembly, containing a list of instances each referring to a single object or an assembly. The use of instances and transformations also appears in computer graphics, see Newman and Sproull [1], for example.
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References
Newman, W.M., Sproull, R.F.: Principles of Interactive Computer Graphics. McGraw-Hill, New York (1979)
Stroud, I.A.: Boundary Representation Modelling Techniques. Springer, Heidelberg (2006)
Csabai, A.: Layout modelling and evaluation methods and tools. Ph.D. Dissertation, EPFL, STI-IPR-LICP, Switzerland (2003)
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© 2011 Springer-Verlag London Limited
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Stroud, I.A., Nagy, H. (2011). Assemblies. In: Solid Modelling and CAD Systems. Springer, London. https://doi.org/10.1007/978-0-85729-259-9_13
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DOI: https://doi.org/10.1007/978-0-85729-259-9_13
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