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Simulations and Experimental Studies

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Part of the book series: Static & Dynamic Game Theory: Foundations & Applications ((SDGTFA))

Abstract

This chapter provides simulation and experimental results for various algorithms studied in previous chapters. The first section describes the physical setup. This is followed by simulations and experimental results based on implementing iterative algorithms in Chap. 7 for a Nash game with two, three, and five channels, respectively, in a point-to-point link topology. The last section presents results for partitioned Nash game framework in a multi-link topology and a quasi-ring topology, based on implementing the hierarchal algorithms studied in Chap. 8. Full use of the flexibility of channel power adjustment at each optical switch is assumed and the multi-link is partitioned into stages with single links. Simulation and experimental results are given for each type of network topology.

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Notes

  1. 1.

    LabVIEW (short for Laboratory Virtual Instrumentation Engineering Workbench). LabVIEW, as a platform and development environment for a visual programming language from National Instruments®.

References

  1. Bala, K., Brackett, C.: Cycles in wavelength routed optical networks. IEEE J. Lightwave Technol. 14(7), 1585–1594 (1996)

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Correspondence to Lacra Pavel .

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© 2012 Springer Science+Business Media New York

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Pavel, L. (2012). Simulations and Experimental Studies. In: Game Theory for Control of Optical Networks. Static & Dynamic Game Theory: Foundations & Applications. Birkhäuser Boston. https://doi.org/10.1007/978-0-8176-8322-1_10

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