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Preface - Creativity and HCI: From Experience to Design in Education

  • William Wong
  • Paula Kotzé
  • Janet Read
  • Liam Bannon
  • Ebba Hvannberg
Part of the IFIP – International Federation for Information Processing book series (IFIPAICT, volume 289)

In this introductory chapter, we describe the key lessons from an earlier HCI Educators' conference, held in Limerick in 2006, the outcomes of which led to the theme of HCIEd 2007 —Creativity: Experiencing to Educate and Design. The paper discusses the lessons leant around four key questions: nature vs. nurture: can creative invention be taught; what tools and methods are there to help students learn to develop creative solutions; how do we train educators in creative invention; and what are the stumbling blocks to ‘inventivity’?

Keywords

Creative Thinking Golden Rule Interaction Design Inventive Solution Lesson Learn 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  1. 1.Interaction Design Centre School of Computing ScienceMiddlesex University, The BurroughsLondonUK
  2. 2.School of Computing, Engineering and Physical SciencesUniversity of Central LancashirePrestonUnited Kingdom
  3. 3.Interaction Design CentreDepartment of Computer Science and Information Systems, University of LimerickIreland
  4. 4.Computer ScienceUniversity of Iceland, VR-IIIceland

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