CRaSh-ing into HCI

  • Janet C Read
  • Matthew Horton
  • Gavin Sim
  • Emanuela Mazzone
Part of the IFIP – International Federation for Information Processing book series (IFIPAICT, volume 289)

This paper describes a novel classroom based project that looked at methods for sharing the contributions of students during activities in undergraduate classes. Initially intended for HCI students, the CRaSh product has wide applicability for creative use of class time and for inspiring students in their design work. The method employed was a prototype interface that allowed the sharing of digitally ink based content by uploading this content to a secure website. Encouraging shared learning, the project focuses on the creation, completion and management of worksheets for students. This paper describes the design of the prototype and explores the ethical and legal discussions associated with this sort of product.


Human Computer Interaction Student Engagement Small Group Work Prototype Application Lecture Room 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


  1. 1.
    Berque, D., et al., The design of an interface for student note annotation in a networked electronic classroom. Journal of Network and Computer Applications, 2000.23: p. 77–91.CrossRefGoogle Scholar
  2. 1.
    Davis, R., et al. NotePals: Lightweight note sharing by the group, for the group. in CHI '99. 1999. Pittsburgh: ACM Press.Google Scholar
  3. 2.
    Dix, A., et al.,Human-Computer Interaction. 3rd ed. 2004, Harlow: Pearson.Google Scholar
  4. 2.
    Draper, S.W. and M.I. Brown,Increasing interactivity in lectures using an electronic voting system. Journal of Computer Assisted Learning, 2004.20(1): p. 81–94.CrossRefGoogle Scholar
  5. 3.
    McCrickard, D.S., C.M. Chewar, and J. Somerwell.Design, Science, and Engineering Topics? Teaching HCI with a Unified Method. inSIGCSE'04. 2004. Norfolk, Virginia: ACM Press.Google Scholar
  6. 4.
    McFall, R., et al. A Demonstration of a Collaborative Electronic Textbook Application on the Tablet PC. in World Conference on Educational Multimedia, Hypermedia and Telecommunications. 2004: AACE.Google Scholar
  7. 3.
    Mock, K.,Teaching with Tablet PC's. Journal of Computer Science in Colleges, 2004.20(2): p. 17–27.Google Scholar
  8. 5.
    Plimmer, B. and R. Amor.Peer Teaching Extends HCI Learning. in ITiCSE'06. 2006. Bologna, Italy: ACM Press.Google Scholar
  9. 6.
    Rodger, S.H. An interactive lecture approach to teaching computer science'. in Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education. 1995. Nashville.Google Scholar
  10. 4.
    Roth, W.M., et al., Differential participation during science conversations: The interaction of focal artefacts, social configurations, and physical arrangements'. Journal of the Learning Sciences, 1999.8: p. 293–347.CrossRefGoogle Scholar
  11. 7.
    Scheele, N., et al. Mobile Devices in Interactive Lectures'. in World Conference on Educational Multimedia Hypermedia and Telecommunications. 2004. Lugano.Google Scholar
  12. 8.
    Shneiderman, B., et al. Making a Difference: Integrating Socially Relevant Projects into HCI Teaching. in CHI 2006. 2006. Montreal, Canada: ACM Press.Google Scholar
  13. 9.
    Simon, B., et al. Preliminary Experiences with a Tablet PC Based System to Support Learning in Computer Science Courses. in ITiCSE'04. 2004. Leeds, UK: ACM Press.Google Scholar
  14. 10.
    Thomas, M., A. King, and T. Cetinguc. My First Year with a Tablet PC: Has Literacy Found a Means to Ubiquitous Computing at Last? in SITE. 2004: AACE.Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  1. 1.School of Computing, Engineering and Physical SciencesUniversity of Central LancashirePrestonEngland

Personalised recommendations