This paper describes a novel classroom based project that looked at methods for sharing the contributions of students during activities in undergraduate classes. Initially intended for HCI students, the CRaSh product has wide applicability for creative use of class time and for inspiring students in their design work. The method employed was a prototype interface that allowed the sharing of digitally ink based content by uploading this content to a secure website. Encouraging shared learning, the project focuses on the creation, completion and management of worksheets for students. This paper describes the design of the prototype and explores the ethical and legal discussions associated with this sort of product.
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Read, J.C., Horton, M., Sim, G., Mazzone, E. (2009). CRaSh-ing into HCI. In: Kotzé, P., Wong, W., Jorge, J., Dix, A., Silva, P.A. (eds) Creativity and HCI: From Experience to Design in Education. IFIP – International Federation for Information Processing, vol 289. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-89022-7_15
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DOI: https://doi.org/10.1007/978-0-387-89022-7_15
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