Enhancing Creativity in Interaction Design: Alternative Design Brief

Part of the IFIP – International Federation for Information Processing book series (IFIPAICT, volume 289)

This paper offers a critique of the design brief as it is currently used in teaching interaction design and proposes an alternative way of developing it. Such a design brief requires the exploration of alternative application domains for an already developed technology. The paper presents a case study where such a novel type of design brief has been offered to the students taking part in a collaborative design project and discusses how it supported divergent thinking and creativity as well as helped enhancing the learning objectives.


Design Space Conceptual Design Alternative Design Relevant Feedback Design Cycle 


  1. 1.
    C. Sas, Learning Approaches for Teaching Interaction Design, in:Proceedings of HCIEd.2006-1 Inventivity, Limerick, Ireland, 23–24 March, 2006.Google Scholar
  2. 2.
    D. Schön,Educating the reflective practitioner(Jossey Bass, London, 1987)Google Scholar
  3. 3.
    Frederiksen , N. Implications of Cognitive Theory for Instruction in Problem Solving.Review of Educational Research, 54(3), 363–407 (1984).CrossRefGoogle Scholar
  4. 4.
    C. Kehoe.Supporting Critical Design Dialog, Ph.D. Dissertation, Georgia Institute of Technology, 2001 (unpublished).Google Scholar
  5. 5.
    D.A. Wroblewski, The construction of human-computer interfaces considered as a craft ,in:Taking software design seriously, edited by J. Karat (Academic Press, Cambridge, 1991), pp. 1–19.Google Scholar
  6. 6.
    G. Strong, J.B. Gasen, T. Hewett, D. Hix, J. Morris, M.J. Muller, and D.G. Novick,New Directions in HCI Education, Research, and Practice, (Washington, DC: NSF/ARPA, 1994).Google Scholar
  7. 7.
    P.L. Phillips,Creating the Perfect Design Brief: How to manage design for strategic advantage(Allworth Press, New York, 2004).Google Scholar
  8. 8.
    B. Hartfield, T. Winograd, and J. Bennett, Learning HCI design: Mentoring project groups in a course on human-computer interaction,SIGCSE Bulletin, 24(1), 246–251 (1992).CrossRefGoogle Scholar
  9. 9.
    S. Howard, User interface design and HCI: identifying the training needs of practitioners,SIGCHI Bulletin, 27(3), 17–22 (1995).CrossRefGoogle Scholar
  10. 10.
    D. Benyon, P. Turner, and S. Turner,Designing Interactive Systems(Addison-Wesley, London, 2005).Google Scholar
  11. 11.
    J. Lave and E. Wenger,Situated Learning: Legitimate Peripheral Participation(Cambridge University Press, Cambridge, 1991).CrossRefGoogle Scholar
  12. 12.
    E, Wenger,Communities of Practice: Learning, Meaning, and Identity(Cambridge University Press, Cambridge, 1998).CrossRefGoogle Scholar
  13. 13.
    J. Piaget,The Psychology of Intelligence(Routledge, New York, 1950).Google Scholar
  14. 14.
    A. Dix, T. Ormerod, M. Twidale, C. Sas, P. Gomes da Silva, and L. McKnight, Why bad ideas are a good idea.Proceedings of HCIEd.2006-1 Inventivity, Limerick, Ireland, 23–24 March, 2006.Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  1. 1.Computing DepartmentLancaster UniversityUK

Personalised recommendations