Abstract
The article introduces a design of a novel computer simulation environment that is based on an original approach, a method of direct computer modeling. This “triple helix”-like method is comprised of basic physical laws of element interactions, data type class hierarchy of an object-oriented computer language, and an executing computer program that can potentially run on a network of parallel processors. The approach is universally applicable for modeling a wide spectrum of physical, and other, processes and phenomena. The method is directed towards consistent elimination of solving equations as a main object of computer numerical algorithms in the simulation problem. New computer simulation for complex adaptive systems of interactive parts that change in response to local inputs will be used in tight conjunction with the C++ object-oriented computer language.
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Soiguine, A. (2009). Computer Simulation Via Direct Modeling. In: Mastorakis, N., Mladenov, V., Kontargyri, V. (eds) Proceedings of the European Computing Conference. Lecture Notes in Electrical Engineering, vol 28. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-85437-3_11
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DOI: https://doi.org/10.1007/978-0-387-85437-3_11
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