Editing, Retrieval, and Display System of Archeological Information on Large 3D Geometric Models

  • Yasuhide Okamoto
  • Takeshi Oishi
  • Katsushi Ikeuchi

One of the promising directions for utilizing scanned 3D models is to provide computer graphics models with various types of archeological information. However, very huge models and variety of information cannot be handled easily on common PCs because of limits to performance of the hardware and to compatibility between a variety types of data format. In this chapter, we propose a system which enables users to browse 3D models, retrieve information, and edit associations. Firstly, on our system, users can browse models and information easily and quickly. For real-time 3D browsing, it achieved highly interactive rendering by adopting multi-resolution meshes. Secondly, users can associate and edit information with 3D models with easy mouse actions. In these procedures, users can effectively select specified regions by interactive tools using Lazy Snapping algorithm and by mapping interface of drawing images.


Related Information Selection Tool Interactive Tool Archeological Information Multiresolution Scheme 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. [1]
  2. [2]
  3. [3]
    M. Callieri, P. Cignoni, F. Ganovelli, G. Impoco, C. Montani, P. Pingi, F. Ponchio, and R. Scopigno. Visualization and 3d data processing in david’s restoration. In IEEE Computer Graphics and Applications, volume 24(5), pages 16-21, 2004.CrossRefGoogle Scholar
  4. [4]
    Paolo Cignoni, Fabio Ganovelli, Enrico Gobetti, Fabio Marton, Federico Ponchio, and Roberto Scopigno. Adaptive tetrapuzzles: Efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. In ACM Trans. on Graphics (SIGGRAPH 2004), volume 23(3), pages 796-803, 2004.CrossRefGoogle Scholar
  5. [5]
    Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. In Proceedings of SIGGRAPH 97, pages 209-216, 1997.Google Scholar
  6. [6]
    Katsushi Ikeuchi, Kazuhide Hasegawa, Atsushi Nakazawa, Jun Takamatsu, Takeshi Oishi, and Tomohito Masuda. Bayon digital archival project. In Proceedings of Virtual Systems and Multimedia, pages 334-343,2004.Google Scholar
  7. [7]
    George Karypis and Vipin Kumar. Multilevel k-way partitioning scheme for irregular graphs. Journal of Parallel and Distributed Computing, 1998.Google Scholar
  8. [8]
    Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, Dave Koller, Lucas Pereira, Matt Ginzton, Sean Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, and Duane Fulk. The digital michelangelo project: 3d scanning of large statues. In Proceedings of SIGGRAPH 2000, pages 131-144, 2000.Google Scholar
  9. [9]
    Szymon Rusinkiewicz. Marc Levoy. Qsplat:a multiresolution point rendering system for large meshes. In Proceedings of ACM SIGGRAPH 2000, Computer Graphics Proceedings, pages 343-352, 2000.Google Scholar
  10. [10]
    Yin Li, Jian Sun, Chi-Keung Tang, and Heung-Yeung Shum. Lazy snapping. In ACM Trans. Graph, volume 23(3), pages 303-308, 2004.CrossRefGoogle Scholar
  11. [11]
    Carsten Dachsbacher. Christian Vogelgsang. Marc Stamminger. Sequential point trees. In Proceedings of ACM SIGGRAPH 2003, Computer Graphics Proceedings, pages 657-662, 2003.Google Scholar
  12. [12]
    Sung-Eui Yoon, Brian Salomon, Russell Gayle, and Dinesh Manocha. Quick-vdr: Interactive view-dependent rendering of massive models. In Proceeding of IEEE Visualization, 2004.Google Scholar
  13. [13]
    Xiaoru Yuan, Hui Xu, Minh X. Nguyen, Amit Shesh, and Baoquan Chen. Sketch-based segmentation of scanned outdoor environment models. In Proceeding of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, pages 19-26, 2005.Google Scholar

Copyright information

© Springer Science+Business Media, LLC 2008

Authors and Affiliations

  • Yasuhide Okamoto
  • Takeshi Oishi
  • Katsushi Ikeuchi
    • 1
  1. 1.Institute of Industrial ScienceThe University of TokyoMeguro-kuJapan

Personalised recommendations