Advertisement

Intelligent Artefacts at Home in the 21st Century

  • Richard Harper
  • Alex Taylor
  • Micheal Molloy
Chapter

Introduction

For us, the term ‘agency’ is a label to define that property of an artefact that gives it a place in some train of human action. Now, from this view, an artefact might be given agency by dint of being hit with another object held by a person. Thus the mechanics of movement could be a label for an agency of sorts. But mechanics have no interest to us. Our view on agency assumes that the word is used to describe a sequence of acts that make manifest not just an action, a hitting of an object, but a thought, an idea, a moral purpose; in other words, a human action with a particular kind of intention.

Now this sense of the term agency is one that not only opens up all sorts of conceptions and possibilities, but also opens up all sorts of conceptual confusions. As to the first: conceptions and possibilities. It leads one to imagine that objects with certain kinds of agency could be ‘tools of the mind’. This, in crude summary, is the credo of distributed cognition and its...

Keywords

Mobile Phone Text Message Smart Home Digital Medium Cell Tower 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

we are indebted to all those who participated in our field research and prototype trials. their time, commitment and thoughts during the studies have been invaluable. Special thanks must also go to those who have worked on the design and development of the prototypes as well as helping explore and evaluate their utility. Abi Sellen, Shahram Izadi, Tim Regan and Steve Hodges played vital roles in this. Ken Wood and Lyndsay Williams also made substantial contributions during the ideation stage of the fridge magnet project. Rachel Eardley deserves particular thanks for her contributions to the interaction design for homenote, the whereabouts clock and the fridge magnet concepts.

References

  1. Abowd G, Edwards K, Grinter B (2003) Smart homes or homes that smart? SIGCHI Bulletin. Supplement. Interactions 2003:13.Google Scholar
  2. Aldrich F K (2003) Smart homes: past, present and future. In Harper R (ed.), Inside the Smart Home, Springer, London, 17–39.CrossRefGoogle Scholar
  3. Bonanni L, Lee C, Selker T (2005, April 2–7) Attention-based design of augmented reality surfaces. CHI ′05 Extended Abstracts on Human Factors in Computing Systems, Portland, OR, 1128– 1231.Google Scholar
  4. Button G, Coulter J, Lee J, Sharrock W (2005) Computers, Minds and Conduct, Polity Press, Cambridge.Google Scholar
  5. Crabtree A, Hemmings T, Rodden T (2003) The social construction of displays. In O’Hara K et al. (eds.), Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kluwer, The Netherlands, 170–190.CrossRefGoogle Scholar
  6. Edwards K, Grinter R (2001) At home with ubiquitous computing: seven challenges. In Abowd G D et al. (eds.), Proceedings of the 3rd International Conference on Ubiquitous Computing (Atlanta, GA, Sept 30–Oct 02, 2001), Springer-Verlag, London, 256–272.Google Scholar
  7. Harper R (2003, September 8–11) People versus information: the evolution of mobile technology, keynote address. Mobile HCI '03, Udine, Italy, 1–18, Springer, Dordrecht.Google Scholar
  8. Harper R, Shatwell B (2003) Paper-mail in the Home of the 21st Century: An analysis of the future of paper-mail and implications for the design of electronic alternatives. Journal of Interactive Marketing 3:311–323.CrossRefGoogle Scholar
  9. Hutchins E (1995) Cognition in the Wild, MIT Press, Boston.Google Scholar
  10. Ju W, Hurwitz R, Judd T, Lee B (2001, Mar 31–April 5) CounterActive: an interactive cookbook for the kitchen counter. CHI ′01 Extended Abstracts on Human Factors in Computing Systems, Seattle, WA, 269–270.CrossRefGoogle Scholar
  11. Kim S-H, Chung A, Ok J-H, Myung I-S, Kang H J, Woo J-K et al. (2004) Communication enhancer—appliances for better communication in a family. Personal and Ubiquitous Computing 8:221–226.Google Scholar
  12. Laerhoven K V, Villar N, Schmidt A, Gellersen H-W, Håkansson M, Holmquist L E (2003) Pin&Play: the surface as network medium. IEEE Communications Magazine 41:90–96.CrossRefGoogle Scholar
  13. Norman D A (1988) The Psychology of Everyday Things. Book The Psychology of Everyday Things, Basic Books, New York.Google Scholar
  14. O’Hara K, Harper R, Unger A, Wilkes J, Sharpe B, Jansen M (2005, April 02–07) TxtBoard: from text-to-person to text-to-home. Conference on Human Factors and Computing systems, CHI 2005, Portland, OR, 1705– 1708.Google Scholar
  15. Petersen M G, Krogh P G, Ludvigsen M, Lykke-Olesen A (2005, April 02–07) Floor interaction HCI reaching new ground. CHI '05 Extended Abstracts on Human Factors in Computing Systems, Portland, OR, 1717–1720.Google Scholar
  16. Sarvas R, Oulasvirta A, Jacucci G (2005) Building social discourse around mobile photos: a systemic perspective. 7th International Conference on Human Computer Interaction with Mobile Devices & Services, Salzburg, Austria, 31–38.Google Scholar
  17. Sellen A, Harper R, Eardley R, Izadi S, Regan T, Taylor A S et al. (2006) Situated messaging in the home. Conference on Human Factors and Computing systems, CSCW 2006, Banff, Canada.Google Scholar
  18. Tolmie P, Pycock J, Diggins T, MacLean A, Karsenty A (2002, April 20–25) Unremarkable computing. Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, MN, 399–406.Google Scholar

Copyright information

© Springer Science+Business Media, LLC 2008

Authors and Affiliations

  1. 1.Microsoft Research CambridgeCambridgeUK

Personalised recommendations