Developing a Reference Method for Game Production by Method Comparison

  • Inge van de Weerd
  • Stefan de Weerd
  • Sjaak Brinkkemper
Part of the IFIP — The International Federation for Information Processing book series (IFIPAICT, volume 244)


In this research, we use a formal method comparison approach to construct a reference method for game production. First, we analyze four game production methods by using a meta-modelling technique: three documented methods and one method obtained via a case study at a game production company. By developing a super method, containing all activities and concepts of four analyzed methods, we compare the four methods. Based on the super method, a reference method is constructed to give a complete overview of all possible steps and deliverables in a game production process: the reference method for game production.


Method Comparison Reference Method Game Development Game Design Concept Phase 
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Copyright information

© International Federation for Information Processing 2007

Authors and Affiliations

  • Inge van de Weerd
    • 1
  • Stefan de Weerd
    • 1
  • Sjaak Brinkkemper
    • 1
  1. 1.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

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