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Game Architecture and Virtual Teamwork

  • Esther Baldwin
  • Cynthia Pickering
  • David Smith
  • David Abecassis
  • Aaron Molenaur
Conference paper
Part of the IFIP International Federation for Information Processing book series (IFIPAICT, volume 236)

Abstract

The panel will provide some variety to the general conference content in the sense that it represents technology solutions and experiences that are socially aware. At this point, technologies and capabilities have advanced to the point that many previous socially-oriented issues have been overcome without this necessarily being widely known. This is the point for a good conjuncture of social informatics perspectives and technological developments. The audience is strongly encouraged to pose questions from their own frameworks for the enlightenment of all, bringing together some disparate disciplines in a common conversation.

Keywords

Virtual Team Intel Corporation Gaming Experience Venture Corporation Collaboration Tool 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© International Federation for Information Processing 2007

Authors and Affiliations

  • Esther Baldwin
    • 1
  • Cynthia Pickering
    • 2
  • David Smith
    • 3
  • David Abecassis
    • 4
  • Aaron Molenaur
    • 5
  1. 1.IT Strategy, Architecture & InnovationIntel CorporationUSA
  2. 2.IT CollaboratoryIntel CorporationUSA
  3. 3.Qwaq Inc.USA
  4. 4.Alloy Ventures CorporationUSA
  5. 5.Engineering ComputingIntel CorporationUSA

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