The Social in the Virtual
Virtuality is often defined solely as that which lacks or is not material reality, and as such, much of the social order that is uniquely engendered within technologically-mediated realities has been inadequately described. This panel attempts to define virtuality on its own terms, instead of as reality-negative, by showcasing four perspectives of social interaction in virtual space. Panelists Elizabeth Churchill, Thomas Erickson, Cliff Lampe, and Rosanne Siino will share insights into the social orders in the virtualities of their interests. Presentations will be followed by a discussion among panelists and panel participants.
KeywordsVirtual Environment Social Order Social Presence Virtual Space Reputation System
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