Virtual Reality in Injury Rehabilitation
Virtual reality (VR) in a general sense can be described as a computer technology which allows us to create a detailed three dimensional representation of particular real life or imaginary situations, which can be examined and manipulated and within which one can move around (Rose, 1996). Its most vital characteristic is “presence,” i.e., the feeling of being immersed in the computer generated world. This created world should be interactive in a sense that an individual may be able to navigate through and manipulate its components (i.e., objects, visual scenes, etc). Within the virtual world created by the computer every response that the user makes has a consequence to which she/he must adapt in terms of both mental processing and overt behavior. In addition, the computer generated virtual environment (VE) enables us to temporarily isolate a person from his/her normal sensory and motor experiences and/or environment and substitute for it an artificial environment built by the VR programmers.
KeywordsTraumatic Brain Injury Virtual Reality Continuous Wavelet Transform Virtual Reality System Virtual Reality Environment
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