Computers Supporting Dialogue: Breaking Out of the Frame

Part of the Computer-Supported Collaborative Learning book series (CULS, volume 7)

In the last chapter I described how typical initiation, response, feedbackinteractions with tutorial software and simulations could be opened up toinclude a space for dialogue. This was originally conceived as a version of Vygotsky’s Zone of Proximal Development and as a way of includingdialogue within the curriculum. In this Chapter I go further to look at thedesign of technology enhanced educational activities which induct studentsinto dialogue as an end in itself.


Behavioural Difficulty High Order Thinking Strategy Game Exploratory Talk Email Exchange 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Science+Business Media, LLC 2007

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