Computers Supporting Dialogue: Breaking Out of the Frame
In the last chapter I described how typical initiation, response, feedbackinteractions with tutorial software and simulations could be opened up toinclude a space for dialogue. This was originally conceived as a version of Vygotsky’s Zone of Proximal Development and as a way of includingdialogue within the curriculum. In this Chapter I go further to look at thedesign of technology enhanced educational activities which induct studentsinto dialogue as an end in itself.
KeywordsBehavioural Difficulty High Order Thinking Strategy Game Exploratory Talk Email Exchange
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