Skip to main content

Challenging the HCI Concept of Fidelity by Positioning Ozlab Prototypes

  • Conference paper
Book cover Advances in Information Systems Development

Abstract

This paper examines how the fidelity concept is used by the HCI community to categorize prototypes. Two fidelity categories are generally used when categorizing prototypes: low-fidelity and high-fidelity. The detailed description of these categories by (1996) is used to represent the HCI community’s view of fidelity as it is often referred to by the HCI community (see for example Preece et al., 2002).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Bönisch B, Held J, Krueger H (2003) Prototyping.ppt — Power Point® for Interface-Simulation of Complex Machines. In: Stephanidis C, Jacko J (eds) Human-Computer Interaction: Theory and Practice (Part II). Lawrence Erlbaum Associates Publishers Mahwah New Jersey

    Google Scholar 

  • Cooper A, Reimann R (2003) About Face 2.0 — The Essentials of Interaction Design. Wiley Publishing USA

    Google Scholar 

  • Dahlbäck N, Jönsson A, Arhenberg, L (1993) Wizard of Oz Studies — Why and How. Knowledge-Based Systems, vol 6, no 4, pp 258–266

    Article  Google Scholar 

  • Höysniemi J, Hämäläinen P, Turkki L (2004) Wizard of Oz Prototyping of Computer Vision Based Action Games for Children. ACM 1-58113-791-5/04/0006

    Google Scholar 

  • Jacko JA, Sears A, Mahwah NJ (eds) (2003) The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications. Lawrence Erlbaum Mahwah New Jersey

    Google Scholar 

  • Kelley JF (1983) An Empirical Methodology for Writing User-Friendly Natural Language Computer Applications. Proc ofCHI’83

    Google Scholar 

  • Myers BA, Rosson MB (1992) Survey on User Interface Programming. Proc of CHI’92 The National Conference on Computer-Human Interaction

    Google Scholar 

  • Nilsson J (2005) Interaktionsdesign av pedagogisk programvara — En experimentell studie av demonstrationer som hjalpfunktioncr i ett ovningsprogram for mellanstadiebam (Interaction design of educational software — An Experimental Study of Demonstrations as Help Functions in a Practice Program for Children). Dept. of Information Systems, Karlstad University

    Google Scholar 

  • Preece J, Rogers Y, Sharp H (2002) Interaction Design: Beyond Human-Computer Interaction. Wiley New York

    Google Scholar 

  • Rettig M (1994) Prototyping for Tiny Fingers. Communications of the ACM, vol 37, no 4, pp 21–27

    Article  Google Scholar 

  • Rudd J, Stem K, Isensee S (1999) Low vs. High-fidelity Prototyping Debate. Interactions, January 1996

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer Science-Business Media, LLC

About this paper

Cite this paper

Nilsson, J., Siponen, J. (2006). Challenging the HCI Concept of Fidelity by Positioning Ozlab Prototypes. In: Nilsson, A.G., Gustas, R., Wojtkowski, W., Wojtkowski, W.G., Wrycza, S., Zupančič, J. (eds) Advances in Information Systems Development. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-36402-5_30

Download citation

  • DOI: https://doi.org/10.1007/978-0-387-36402-5_30

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-0-387-30834-0

  • Online ISBN: 978-0-387-36402-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics