Abstract
A new classification for eye shapes is proposed. It allows to decide statically the status of the eye in some restricted conditions. The life property enables to decide when one eye shape is alive regardless the number of opponent stones inside. The method is easy to program and can replace a possibly deep search tree with a fast, reliable and static evaluation.
Chapter PDF
Similar content being viewed by others
References
Benson, D. (1976). Life in the game of Go. Information Sciences, Vol. 10, pp. 17–29.
Chen, K. and Chen, Z. (1999). Static analysis of life and death in the game of Go. Information Sciences, Vol. 121, pp. 113–134.
Fotland, D. (2002). Static Eye Analysis in “The Many Faces of Go”. ICGA, Vol. 25, No. 4, pp. 203–210.
Landman, H. (1996). Eyespaces Values in Go. Games of No Chance, Vol. 29, pp. 227–257. Mathworld (2003). http://mathworld.wolfram.com/Polyomino.html.
Müller, M. (1997). Playing it safe: Recognizing secure territories in computer go by using static rules and search. Game Programming Workshop in Japan ‘87 (ed. H. Matsubara), Computer Shogi Association, pp. 80–86, Tokyo, Japan.
Müller, M. (1999). Race to capture: Analyzing semeai in Go. Game Programming Workshop in Japan, Vol. 99(14) of IPSJ Symposium Series, pp. 61–68. sses.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 IFIP International Federation for Information Processing
About this chapter
Cite this chapter
Vilà, R., Cazenave, T. (2004). When One Eye is Sufficient: A Static Classification. In: Van Den Herik, H.J., Iida, H., Heinz, E.A. (eds) Advances in Computer Games. IFIP — The International Federation for Information Processing, vol 135. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35706-5_8
Download citation
DOI: https://doi.org/10.1007/978-0-387-35706-5_8
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-4424-8
Online ISBN: 978-0-387-35706-5
eBook Packages: Springer Book Archive