Abstract
In this paper we investigate the evolutionary changes of chess variants. For this purpose we propose a measure of the game’s entertaining impact. The measure is derived from grandmaster games and is applicable to chess variants independent of the game under consideration. For the case where no grandmaster games are available we perform computer self-play experiments to estimate the measure. For several old chess variants the measure as well as other measures, such as the search-space complexity and draw rate, are calculated. Some relationships between the measures investigated are found. Based on these relationships the evolutionary changes of chess variants are discussed.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35660-0_65
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© 2003 IFIP International Federation for Information Processing
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Iida, H., Takeshita, N., Yoshimura, J. (2003). A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants. In: Nakatsu, R., Hoshino, J. (eds) Entertainment Computing. IFIP — The International Federation for Information Processing, vol 112. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35660-0_8
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DOI: https://doi.org/10.1007/978-0-387-35660-0_8
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