Abstract
This paper proposes a computer vision based method that recognizes interactions between human body and object. In two successive frames in a video sequence, our function based contour analysis method checks whether the silhouettes of the human body and object overlap. If they do not overlap, our method judges that the human body and object does not interact. If the two silhouettes overlap, our method checks whether the motion vectors obtained from the areas for the human body and object coincide. If they coincide, our method judges that the human body and object are interacting. Some experimental results show the effectiveness of the proposed method.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35660-0_65
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K. Takahashi et al., “Remarks on a real-time, non-contact, non-wear, 3D human body posture estimation method”, Transactions of IEICE, Vol. J83-D-II, No.5, pp. pp.1305–1314. E000. 5. (in Japanese).
ISO/IEC 11172–2 International Standard MPEG-1 Video 1993
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© 2003 IFIP International Federation for Information Processing
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Kobana, M., Ohya, J. (2003). Computer Vision Based Recognition of Interactions between Human Body and Object. In: Nakatsu, R., Hoshino, J. (eds) Entertainment Computing. IFIP — The International Federation for Information Processing, vol 112. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35660-0_21
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DOI: https://doi.org/10.1007/978-0-387-35660-0_21
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-5153-6
Online ISBN: 978-0-387-35660-0
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