Abstract
For computer animation creation, character design is a very important factor but very hard work. Especially its motion design is very laborious work. So the authors propose new motion design method using a puppet metaphor and this paper introduces its prospective application examples. The puppet show is one of very popular entertainments. Puppets are not real characters like human actors/actresses and they cannot take real actions. However the puppet show has enough entertainment aspects. Moreover, the puppet is also children toy and it is easy to manipulate for even children. Then the authors employ the puppet metaphor for motion design of computer animation creation.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35660-0_65
Chapter PDF
Similar content being viewed by others
References
Okada, Y. and Tanaka, Y., IntelligentBox: A Constructive Visual Software Development System for Interactive 3D Graphic Applications, Proc. of Computer Animation “95, IEEE Computer Society Press, pp. 114–125, 1995.
Okada, Y., Itoh, E. and Hirokawa, S., IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games, Proc. of First International Conference on Intelligent Games and Simulation, SCS Publication, pp. 22–26, 2000.
Okada, Y., Component Based Motion Editing Environment for Game Character Design, Proc. of Second International Conference on Intelligent Games and Simulation, SCS Publication, pp. 22–26, 2001.
Okada, Y. and Tanaka, Y., Collaborative Environments in IntelligentBox for Distributed 3D Graphics Applications, The Visual Computer (CGS special issue), Vol. 14, No. 4, pp. 140–152, 1998.
Okada, Y. and Tanaka, Y., IntelligentBox: Its Aspect as an Interactive Animation System, Proc. of SCI’99/ISAS’99, Vol. 2, pp. 198–201, 1999.
Witkin, A. and Kass, K., 1988: Spacetime constraints, Proc. of SIGGRAPH’88, pp. 159–168, 1988.
Gleicher, M., Motion editing with spacetime constraints, Proc. of SIGGRAPH’97, pp. 139–148, 1997.
Noser, H. and Thalmann, D., Sensor Based Synthetic Actors in a Tennis Game Simulation, Proc. of Computer Graphics International ‘87, IEEE Computer Society Press, pp. 189–198, 1997.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2003 IFIP International Federation for Information Processing
About this chapter
Cite this chapter
Okada, Y. (2003). Real-Time Character Animation Using Puppet Metaphor. In: Nakatsu, R., Hoshino, J. (eds) Entertainment Computing. IFIP — The International Federation for Information Processing, vol 112. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35660-0_12
Download citation
DOI: https://doi.org/10.1007/978-0-387-35660-0_12
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-5153-6
Online ISBN: 978-0-387-35660-0
eBook Packages: Springer Book Archive