Abstract
We present a novel method for defining and assembling interactive narrative while operating under an optimized constraint-based system. DINAH is a dynamic, interactive, narrative authoring heuristic that constructs textual stories from a database of short story components. Similar to video game techniques that blend short motion capture segments to construct interactive graphical characters, DINAH builds entire narratives from a database of indexed story segments. The narrative DINAH builds dynamically adjusts to a user’s interaction while run-time algorithms ensure that the essential ingredients of a compelling narrative are preserved. We use DINAH to further explore the potential and utility of interactive, computer-generated narrative, both as a learning tool and an entertainment technology.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35660-0_65
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© 2003 IFIP International Federation for Information Processing
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Ventura, D., Brogan, D. (2003). Digital Storytelling with DINAH: Dynamic, Interactive, Narrative Authoring Heuristic. In: Nakatsu, R., Hoshino, J. (eds) Entertainment Computing. IFIP — The International Federation for Information Processing, vol 112. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35660-0_11
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DOI: https://doi.org/10.1007/978-0-387-35660-0_11
Publisher Name: Springer, Boston, MA
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