Abstract
A new approach to dynamic creation of user interfaces in virtual reality environments is presented. In the proposed approach, templates based on a new virtual reality language X-VRML are used. An X-VRML template consists of the user interface specification and the 3D environment model. Both parts are specified in X-VRML and interpreted by the X-VRML interpreter. A visualized instance of the user interface is used to supply the 3D environment model with initial parameter values that permits to instantiate a 3D scene. In the proposed approach, the specification of the user interface is abstract and does not rely on any particular implementation of visual elements, allowing creation of different user interface implementations according to an actual system architecture, availability of visual component libraries, as well as user needs and preferences.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35616-7_23
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Walczak, K., Wiza, W. (2002). Building Dynamic User Interfaces of Virtual Reality Applications with X-VRML. In: Cellary, W., Iyengar, A. (eds) Internet Technologies, Applications and Societal Impact. IFIP — The International Federation for Information Processing, vol 104. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35616-7_4
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DOI: https://doi.org/10.1007/978-0-387-35616-7_4
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