Abstract
The paper addresses role-oriented aspects of Open Distance Learning identifying specific components like system, co-operation and organisational facets used in the interaction-oriented learning process. We envisage the design and the operation of educational environments in which the actors (pupils, groups of pupils, instructors, ...) can interact via computerised media in the accomplishment of an activity constructed to drive learning. These interactions are educationally regulated (in an automated fashion or monitored by the teacher) from the specifications previously established by the designer of the educational activity. After presenting the principles, we describe the technological platform capable of supporting such an environment.
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Nodenot, T. (2002). A Case for an Adult Educational Technology. In: Watson, D., Andersen, J. (eds) Networking the Learner. WCCE 2001. IFIP — The International Federation for Information Processing, vol 89. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35596-2_12
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DOI: https://doi.org/10.1007/978-0-387-35596-2_12
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