Abstract
A new kind of collaborative systems design based on merged 3D-virtual and real media with interchangeable real and virtual components is introduced. This environment is supported by a special knowledge space, that allows the accumulation of concrete haptic as well as abstract physical and logical knowledge. A special kind of complex objects, having a real part and various virtual parts of different levels of abstraction, is introduced. These complex objects allow a synchronous generation and manipulation of coupled real systems and their virtual counterparts. These objects can stimulate itself to simulate their own potential environment. With this mechanism we are able to freely exchange real and virtual parts of a system in a distributed design space. This kind of design environment is expected to support new forms of interaction, suitable for individual traditions, cultures, norms and conventions of design and working styles in networked enterprises.
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Keywords
- Complex Object
- Synchronous Generation
- Virtual Learn Environment
- Computer Support Collaborative Learn
- Network Enterprise
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Bruns, F.W. (2000). Complex Objects and Anthropocentric Systems Design. In: Camarinha-Matos, L.M., Afsarmanesh, H., Erbe, HH. (eds) Advances in Networked Enterprises. BASYS 2000. IFIP — The International Federation for Information Processing, vol 53. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35529-0_23
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DOI: https://doi.org/10.1007/978-0-387-35529-0_23
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