Abstract
During a project in the frame of the European Leonardo-da-Vinci-Programme five simulation games have been developed in order to engage awareness of the participants for problems in real production processes. The games focus on different areas of the production environment and are based on a common scenario: the optimisation and redesign of a bicycle production. The simulation games have been played by both industrial managers and students and could succeed in team oriented education. Additionally, the completion of a book describing the games and including software versions of the used simulation tools enables self-training in the field of production management. In this paper the common scenario of the simulation games will be presented. Two selected simulation games will be arranged according to a game classification scheme in order to characterize the games. The advantages and disadvantages of the two different kinds of learning methods — self-training and team oriented education — are also shown with the help of the classification scheme.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35506-1_17
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Zülch, G., Bogus, T., Jonsson, U. (2000). Optimisation and Redesign of a Bicycle Production. In: Riis, J.O., Smeds, R., Van Landeghem, R. (eds) Games in Operations Management. IFIP — The International Federation for Information Processing, vol 42. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35506-1_8
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DOI: https://doi.org/10.1007/978-0-387-35506-1_8
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