Abstract
The Centre for Industrial Management at K. U. Leuven introduced management simulation gaming as a teaching tool in the early seventies. Nowadays different types of games are used both for postgraduate education (in the Master of Industrial Management program) and in the undergraduate engineering curriculum. This paper reviews this experience and draws some conclusions. Our experience shows the necessity of simulation games in the educational proces, especially in management education. However, choosing a particular game implies constraints in contents, operating procedures, learning effects, etc..That is why we have learned to distinguish between eye-openers, hands on, single and multidisciplinary games which integrate different business disciplines. It should be said however that introducing and maintaining a battery of business games covering different educational objectives is a heavy burden, particularly with respect to manpower. Teamleaders with some business experience have our preference.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35506-1_17
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Pintelon L., Gelders L., and Van der Heyde C. (1997) “Structured Field Research for Master’s Theses”, European Journal of Engineering Education, vol.22, n°4, 1997, pp 435–444.
Elgood C. (1984) Handbook of Management Games, Gower Press, London, 1984.
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© 2000 IFIP International Federation for Information Processing
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Gelders, L., Pintelon, L. (2000). Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U.Leuven. In: Riis, J.O., Smeds, R., Van Landeghem, R. (eds) Games in Operations Management. IFIP — The International Federation for Information Processing, vol 42. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35506-1_7
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DOI: https://doi.org/10.1007/978-0-387-35506-1_7
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