Abstract
We propose a new modeling and rendering system that enables users to construct 3D models with an interface that seems no different from sketching by hand, and that displays models in a sketch-like style, preserving the features of the user’s strokes. We call this system 3D SKETCH. To reconstruct 3D objects from sketches, we limit the domain of renderable sketches and prepare a template for interpreting sketches. As long as a sketch can be matched to such a template, the system can reconstruct a mesh model from the sketch. The system collects information about strokes made, and uses that information for our rendering scheme.
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© 2002 IFIP International Federation for Information Processing
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Mitani, J., Suzuki, H., Kimura, F. (2002). 3D Sketch: Sketch-Based Model Reconstruction and Rendering. In: Cugini, U., Wozny, M. (eds) From Geometric Modeling to Shape Modeling. GEO 2000. IFIP — The International Federation for Information Processing, vol 80. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35495-8_7
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DOI: https://doi.org/10.1007/978-0-387-35495-8_7
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-5281-6
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