Abstract
Global communication technologies need to go beyond intersubjective symbolic exchange toward supporting the engagement of people in their cultural context. Hence, what is needed is an understanding for the way in which the efficacy of cultural contexts manifests itself.
Mass media have been successful in including people in a cycle of cultural production and consumption, but this process is accompanied by increased standardisation. The interindividual forms of communication, on the other hand, lend themselves to customisation but are too text-based to leverage the cultural context for purposes of creative collaboration.
Virtual reality, we claim, by propagating a form of interaction based on immersion, could become the means of addressing and operating with cultural contexts. But then it needs to comprehend their ontological status in a new way.
We place the efficacy of the cultural in the domain of the virtual. Our short paper gradually develops and refines a notion of virtuality that will stand up to the demands of grounding a development in that direction. In the process we draw on philosophy, cultural and media studies, and psychoanalysis.
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Damiris, N., Wild, H. (2001). Concerning the Virtual in the Real. In: Rasmussen, L.B., Beardon, C., Munari, S. (eds) Computers and Networks in the Age of Globalization. IFIP — The International Federation for Information Processing, vol 57. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35400-2_24
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DOI: https://doi.org/10.1007/978-0-387-35400-2_24
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-4838-3
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