Abstract
In order to provide guaranteed QoS multiparty collaborative multimedia applications require reliable transmission of data. The multimedia applications can vary from distributed games, shared whiteboard to interactive video conferencing. These applications often involve a large number of participants and are interactive in nature with participants dynamically joining and leaving the applications[Sudan95]. In order to provide many-to-many interaction when the number of participants is large IP multicast is a very good option for communication. IP multicast provides scalability and efficient routing but does not provide the reliability these multimedia applications may require. Though a lot of research has been done on reliable multicast transport protocol, it really seems that the only way of doing a reliable multicast is to build it for a given purpose like conference control in multimedia conferencing.
This paper compares some of the available multicast transport protocols and analyses the most suitable features and functionalities provided by these protocols for a facet of conference control, floor control. The goal is to find or design a reliable multicast transport protocol which would scale to tens or hundreds of participants scattered across the Internet and deliver the control messages reliably.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35388-3_42
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© 1998 IFIP International Federation for Information Processing
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Kausar, N., Crowcroft, J. (1998). End-to-End Reliable Multicast Transport Protocol Adaptation for Floor Control and Other Conference Control Functions Requirements. In: van As, H.R. (eds) High Performance Networking. HPN 1998. IFIP — The International Federation for Information Processing, vol 8. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35388-3_4
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DOI: https://doi.org/10.1007/978-0-387-35388-3_4
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