Abstract
Visualization is a useful first step for performance debugging, that is, performance tuning of a parallel program if it shows the balance between computation and communication. In visualizing performance data, it is important to exploit the human cognitive ability of recognizing slight differences in shapes, positions and velocities of familiar objects. We have proposed animation for performance debugging that utilizes this human cognitive ability. It animates performance data based on dynamic system modeling where the data is mapped to a dynamic system model, the model is simulated and the result of simulation is made visible in 3 dimensions.
Chapter PDF
Similar content being viewed by others
References
Heath, Michael T., Allen D. Malony and Diane T. Rover (1995) Parallel Performance Visualization: From Practice to Theory. IEEE Parallel & Distributed Technology, Vol. 3, No. 4, pp. 44–60.
Kamada, T., and S. Kawai (1989) Algorithms for drawing general undirected graphs. Information Processing Letters, Vol. 31, No. 1, pp. 7–15.
Osawa, Noritaka and Toshitsugu Yuba (1996) Animation of Parallel Computer Behavior Based on Dynamic System Modeling. Fourth Workshop on Interactive Systems and Software, pp. 189–197, 1996 (in Japanese).
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1997 Springer Science+Business Media Dordrecht
About this chapter
Cite this chapter
Osawa, N., Yuba, T. (1997). Three Dimensional Animation for Performance Debugging Utilizing Human Cognitive Ability. In: Howard, S., Hammond, J., Lindgaard, G. (eds) Human-Computer Interaction INTERACT ’97. IFIP — The International Federation for Information Processing. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35175-9_17
Download citation
DOI: https://doi.org/10.1007/978-0-387-35175-9_17
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-5437-7
Online ISBN: 978-0-387-35175-9
eBook Packages: Springer Book Archive