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Virtual reality full immersion techniques for enhancing workers performance

  • L. A. A. Casas
  • V. L. Bridi
  • F. A. P. Fialho
Part of the IFIP — The International Federation for Information Processing book series (IFIPAICT)

Abstract

The aim of this paper is to analyze the potential use of computers as educational tools for enriching organizations educational programs with modern learning environments. The theoretical basis of the article relies in Human Cognition, mainly taking its biological support into consideration. An investigation was performed, pointing out properties and advantages of Virtual Reality Immersion and its contribution for knowledge construction. The idea is that continuous education activities are needed and that modem technologies can support it. Finally, we establish our conclusions and suggestions for future developments in the field.

Keywords

Virtual Enterprise Computer Assisted Learning Environments Virtual Reality Knowledge Construction by Immersion in Virtual Reality. 

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Copyright information

© Springer Science+Business Media Dordrecht 1997

Authors and Affiliations

  • L. A. A. Casas
    • 1
    • 2
  • V. L. Bridi
    • 3
  • F. A. P. Fialho
    • 4
  1. 1.DAIE/FIPS/UNSAArequipaPerú
  2. 2.PPGEP/UFSCBrazil
  3. 3.Medicine, Mestranda PPGEP/UFSCBrazil
  4. 4.Departamento de Expressão Gráfica -CCE/EGRUFSC — Florianópolis-SC-CEPBrazil

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