Abstract
Gaming-simulations provide learning through game activities in artificial environments in which students can experience the consequences of their actions without taking real-world risks. However, as an educational tool a gaming-simulation follows the concept of discovery learning and, therefore, does not necessarily pursue any direct educational goal. A way to overcome this weakness is to equip the gaming-simulation with an intelligent tutoring facility. These intelligent gaming-simulations have become increasingly popular teaching environments. Although it is generally believed that intelligent gaming-simulations promise a great potential for instruction, little work has been done on the development of an appropriate evaluation method to assess their tutoring abilities. This paper gives an introduction to intelligent gaming-simulations for education. It then proposes an evaluation approach for the assessment of the tutoring abilities of an intelligent gaming-simulation. This evaluation approach addresses intelligent gaming-simulations from two main perspectives. Whilst internal evaluation examines how the architecture of the intelligent gaming-simulation gives rise to a particular system behaviour, external evaluation is concerned with the educational impact of the system behaviour on the student.
Chapter PDF
Similar content being viewed by others
References
Angelides, M.C. and Paul, R.J. (1993) Developing an intelligent tutoring system for a business simulation game. Simulation Practice and Theory 1 (3), 109–135.
Careers Research and Advisory Centre (CRAC) (1978) ‘Stelrad Limited’, The Metal Box Business Game, Cambridge: Hobsons Press.
Kaplan, R. and Rock, D. (1995) New Directions for Intelligent Tutoring, AI Expert, 10 (2), 30–40.
Lane, D.C. (1995) On The Resurgence Of Management Simulations and Games. Journal of the Operational Research Society, 46 (5), 604–625.
Littman, D. and Soloway, E. (1988) Evaluating ITSs: the cognitive science perspective, in M.C. Polson and J.J. Richardson (Eds.) Foundations of Intelligent Tutoring Systems. Englewood Cliffs: Lawrence Erlbaum Associates, 209–242.
Mark, M.A. and Greer, J.E. (1993) Evaluation Methodologies for Intelligent Tutoring Systems. Journal of Artificial Intelligence in Education, 4 (2/3), 129–153.
Siemer, J. (1995) INTUITION—Applying Intelligent Tutoring to Gaming-Simulation. Journal of Computing and Information Technology, 3 (1), 35–43.
Winne, P.H. (1993) A Landscape of Issues in Evaluating Adaptive Learning Systems. Journal of Artificial Intelligence in Education, 4 (4), 309–332.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1996 IFIP International Federation for Information Processing
About this chapter
Cite this chapter
Siemer, J. (1996). Intelligent Gaming-Simulations and Their Evaluation. In: Katz, Y.J., Millin, D., Offir, B. (eds) The Impact of Information Technology. IFIP Advances in Information and Communication Technology. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35061-5_6
Download citation
DOI: https://doi.org/10.1007/978-0-387-35061-5_6
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-5041-2906-0
Online ISBN: 978-0-387-35061-5
eBook Packages: Springer Book Archive