Context-aware fun and games with Bluetooth

  • Andy Sloane
  • Chris Dennett
Part of the IFIP International Federation for Information Processing book series (IFIPAICT, volume 279)


Bluetooth-enabled devices are everywhere and in everyday use by a large number of mobile phone users. Harnessing this communication channel for a context-aware system has proved to be a useful step forward in providing simple games, fun events and targeted advertising based on the awareness of the user’s location. As part of a wider project the authors have produced a system that allows users to download information based on Global positioning (GPS) inputs on moving server platforms within public transport. The project has also tied “context” to information to send information to users via the same platform based in a static system for applications such as guided trails and tours in open spaces.


Mobile System Simple Game User Device Mobile Phone User Device Discovery 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Andy Sloane
    • 1
  • Chris Dennett
    • 1
  1. 1.School of Computing and ITUniversity of WolverhamptonUK

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