Abstract
We describe concepts and results that arose from the development and deployment of a large-scale collaborative game environment called DinoQuest Online. DQO provides an entertaining experience and approach to informal science education. DQO represents a collection of 13 games for helping school-age children to learn about science (or more specifically, life science and dinosaurs).In this paper, we identify and examine different collaborative group forms that emerged to play DQO. Along the way we provided examples of the collaborative groups and game play from DQO.
Chapter PDF
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 IFIP International Federation for Information Processing
About this paper
Cite this paper
Scacchi, W., Nideffer, R., Adams, J. (2008). A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online . In: Ciancarini, P., Nakatsu, R., Rauterberg, M., Roccetti, M. (eds) New Frontiers for Entertainment Computing. ECS 2008. IFIP International Federation for Information Processing, vol 279. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-09701-5_7
Download citation
DOI: https://doi.org/10.1007/978-0-387-09701-5_7
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-09700-8
Online ISBN: 978-0-387-09701-5
eBook Packages: Computer ScienceComputer Science (R0)