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A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online

  • Walt Scacchi
  • Robert Nideffer
  • Joe Adams
Part of the IFIP International Federation for Information Processing book series (IFIPAICT, volume 279)

Abstract

We describe concepts and results that arose from the development and deployment of a large-scale collaborative game environment called DinoQuest Online. DQO provides an entertaining experience and approach to informal science education. DQO represents a collection of 13 games for helping school-age children to learn about science (or more specifically, life science and dinosaurs).In this paper, we identify and examine different collaborative group forms that emerged to play DQO. Along the way we provided examples of the collaborative groups and game play from DQO.

Keywords

Computer Game Game Play Game Design Computer Support Cooperative Work Play Experience 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Walt Scacchi
    • 1
  • Robert Nideffer
    • 1
  • Joe Adams
    • 2
  1. 1.Game Culture and Technology LaboratoryUniversity of California, IrvineIrvine
  2. 2.Discovery Science CenterSanta Ana

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