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Entertainment Computing in the Orbit

  • Matthias Rauterberg
  • Mark Neerincx
  • Karl Tuyls
  • Jack van Loon
Part of the IFIP International Federation for Information Processing book series (IFIPAICT, volume 279)

Abstract

During ultra long space missions (i.e. to Mars), the isolated space environmentaffects a number of physiological, psychosocial and mental processescritically involved in human performance, and it is vital to missions’ success tounderstand the psychological limits. Past experiences in space have shown that themental health of a crew can have a great effect on the success or failure of a mission.Latent and overt stress factors are mental strain, interpersonal problems, andlack of capability to rescue crew members, isolation, monotony, and tedium of lifeaboard an autonomous shuttle. Abstract__ These issues develop very slowly overtime and are very difficult to detect and remedy for observers on the ground. E.g.long-term isolation can lead to sleep deprivation, depression, irritability, anxiety,impaired cognition, and even hostility. Providing astronauts with entertainmentproducts can help to maintain the mental health of the crew. The results of thisproject will deepen the understanding of intra- and inter-individual crew behaviourand related performance, and provide the technical platform for a new type of crew assistance tools based on multi-user computer games.

Keywords

astronaut space research entertainment game mental health 

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Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Matthias Rauterberg
    • 1
  • Mark Neerincx
    • 2
  • Karl Tuyls
    • 1
  • Jack van Loon
    • 3
  1. 1.Eindhoven University of TechnologyThe Netherlands
  2. 2.TNO Human Factors & TU DelftThe Netherlands
  3. 3.DESC Space Flight/Microgravity & ACTA Free University AmsterdamThe Netherlands

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