Using Game Engines for Visualization in Scientific Applications

  • Karl-Ingo Friese
  • Marc Herrlich
  • Franz-Erich Wolter
Part of the IFIP International Federation for Information Processing book series (IFIPAICT, volume 279)


In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gamingprojects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.


Virtual Reality Computer Game Landscape Architect Game Engine Commodity Hardware 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Karl-Ingo Friese
    • 1
  • Marc Herrlich
    • 2
  • Franz-Erich Wolter
  1. 1.Institute of Man-Machine-CommunicationLeibniz Universität HannoverGermany
  2. 2.Research Group Digital MediaUniversität BremenGermany

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