Abstract
In this paper we extend previous work [Aube100] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass-spring system. The resulting model is fast and can accommodate most superficial human muscles.
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© 2001 Springer Science+Business Media New York
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Aubel, A., Thalmann, D. (2001). Efficient Muscle Shape Deformation. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Deformable Avatars. IFIP — The International Federation for Information Processing, vol 68. Springer, Boston, MA. https://doi.org/10.1007/978-0-306-47002-8_12
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DOI: https://doi.org/10.1007/978-0-306-47002-8_12
Publisher Name: Springer, Boston, MA
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