Abstract
The exercises in the previous chapter introduced you informally to the task of identifying objects in a real-world problem. You should now have some experiencing of suggesting the objects that might be used in a program to solve some problem; you should also be able to make some suggestions for possible attributes and methods of the objects you identify.
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© 2004 Tony Jenkins and Graham Hardman
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Jenkins, T., Hardman, G. (2004). A word on Analsis & Design. In: How to Program Using Java. Palgrave, London. https://doi.org/10.1007/978-0-230-80243-8_6
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DOI: https://doi.org/10.1007/978-0-230-80243-8_6
Publisher Name: Palgrave, London
Print ISBN: 978-1-4039-1223-7
Online ISBN: 978-0-230-80243-8
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