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A word on Analsis & Design

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How to Program Using Java
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Abstract

The exercises in the previous chapter introduced you informally to the task of identifying objects in a real-world problem. You should now have some experiencing of suggesting the objects that might be used in a program to solve some problem; you should also be able to make some suggestions for possible attributes and methods of the objects you identify.

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© 2004 Tony Jenkins and Graham Hardman

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Jenkins, T., Hardman, G. (2004). A word on Analsis & Design. In: How to Program Using Java. Palgrave, London. https://doi.org/10.1007/978-0-230-80243-8_6

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  • DOI: https://doi.org/10.1007/978-0-230-80243-8_6

  • Publisher Name: Palgrave, London

  • Print ISBN: 978-1-4039-1223-7

  • Online ISBN: 978-0-230-80243-8

  • eBook Packages: Palgrave History CollectionHistory (R0)

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