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Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline

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Conclusion

I believe that for all the participants gathered here in “ISAGA 2003” it is our social responsibility to help raise simulation and gaming research from the level of tools and techniques to one of an established science and academic discipline. I hope that all of our guests for this week in Kazusa will both enjoy the atmosphere of a Japanese traditional farm village on the one hand and academic discussion on the other hand. Please relax with old friends, discuss with colleagues, and fully explore this gathering of knowledge.

This article was originally “Introductory Speech” on the occasion of the 34th Annual Conference of International Simulation and Gaming Association “ISAGA 2003”.

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© 2005 Springer-Verlag Tokyo

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Shiratori, R. (2005). Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline. In: Shiratori, R., Arai, K., Kato, F. (eds) Gaming, Simulations, and Society. Springer, Tokyo. https://doi.org/10.1007/4-431-26797-2_1

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