Abstract
Nerve Garden is a biologically-inspired multi-user collaborative 3D virtual world available to a wide Internet audience. The project combines a number of methods and technologies, including L-systems, Java, cellular automata, and VRML. Nerve Garden is a work in progress designed to provide a compelling experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the Nerve Garden project are to create an on-line “collaborative Artificial Life laboratory” which can be extended by a large number of users for purposes of education and research.
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References
Sims, K., Evolving Virtual Creatures, Computer Graphics (Siggraph’ 94) Annual Conference Proceedings, July 1994, pp.43–50.
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Online References
Karl Sims’ creatures are viewable on Biota.org at: http://www.biota.org/conf97/ksims.html
The Swarm Simulation System is described at http://www.santafe.edu/projects/swarm/
Tom Ray’s Tierra is fully described at http://www.hip.atr.co.jp/~ray/tierra/tierra.html
Laurens Lapre’s L-parser L-system software tools and examples can be found at: http://www.xs4all.nl/~ljlapre/
Full background on the goals and projects of the Contact Consortium are at http://www.ccon.org and its special interest group, Biota.org are at http://www.biota.org
Nerve Garden I can be entered at http://www.biota.org/nervegarden/index.html with a suitable VRML 2.0 browser installed.
The Nerves home page, with language specification, examples and downloads is at: http://www.digitalspace.com/nerves/
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© 1998 Springer-Verlag Berlin Heidelberg
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Damer, B., Marcelo, K., Revi, F. (1998). Nerve Garden: A Public Terrarium in Cyberspace. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_17
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DOI: https://doi.org/10.1007/3-540-68686-X_17
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