Skip to main content

Interacting with articulated figures within the PROVIS project

  • 3 Format Tools
  • Conference paper
  • First Online:
Methodology and Tools in Knowledge-Based Systems (IEA/AIE 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1415))

  • 4411 Accesses

Abstract

The main goal of our work is to allow designers to replace physical mock-ups by virtual ones in order to test the integration and space requirements of satellite components. To this end, PROVIS combines a “desktop VR” interface with an interactive 3D display. This paper describes how PROVIS allows users to interact with flexible or articulated objects, for testing maintenance procedures and component accessibility, thanks to an original use of genetic algorithms.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Goldberg D. E., “Genetic algorithms in search, optimization and machine learning”, Addison-Wesley, Reading 1989.

    MATH  Google Scholar 

  2. Badler N. I., Basky B. A., Zeltzer D., “Make them move: Mechanics, control, and animation of articulated figure”, Morgan Kaufmann, 1991.

    Google Scholar 

  3. Genrich H. J., Lautenbach K., “System modelling with high-level Petri nets”, TCS volume 13, 1981.

    Google Scholar 

  4. Koga Y., Kondo K., Kuffner J., Latombe J. C., “Planning motions with intentions”, Proceedings of SIGGRAPH, 1994.

    Google Scholar 

  5. Zhao J., Badler N., “Inverse kinematics positioning using non-linear programming for highly articulated figures”, ACM transactions on Graphics, October 1994.

    Google Scholar 

  6. Holland J., “Adaptation in natural and artificial systems”, University of Michigan, Press. Ann Harbor, 1975.

    Google Scholar 

  7. Balet O., Torguet P., Gaildrat V. Caubet R., “Autonomous entities in distributed virtual environments”, Proceedings of MMM'96, World Scientific, 1996.

    Google Scholar 

  8. Ellis G., “They're Not Making 'Em Like They Used To: Virtual Reality Saves Time and Money in Manufacturing and Construction”, Iris Universe, Summer, 1996.

    Google Scholar 

  9. Luga H., Destruel C., Duthen Y., Caubet R., “Adaptive interaction in virtual worlds using evolutionary algorithms”, Proceedings of IEEE workshop on Robot and Human communication, Tokyo, 1996.

    Google Scholar 

  10. Sims K., “Evolving virtual creatures”, Proceedings of SIGGRAPH, 1994.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

José Mira Angel Pasqual del Pobil Moonis Ali

Rights and permissions

Reprints and permissions

Copyright information

© 1998 Springer-Verlag

About this paper

Cite this paper

Luga, H., Balet, O., Duthen, Y., Caubet, R. (1998). Interacting with articulated figures within the PROVIS project. In: Mira, J., del Pobil, A.P., Ali, M. (eds) Methodology and Tools in Knowledge-Based Systems. IEA/AIE 1998. Lecture Notes in Computer Science, vol 1415. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-64582-9_777

Download citation

  • DOI: https://doi.org/10.1007/3-540-64582-9_777

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64582-5

  • Online ISBN: 978-3-540-69348-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics