Advertisement

Volume synthesis

  • Arie E. Kaufman
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1176)

Abstract

This paper is a survey of volume synthesis techniques which are part of the field of volume graphics. It focuses specifically on the use of voxel representation and volumetric techniques for traditional geometric applications of computer graphics.

Keywords

Computer Graphic Volume Rendering Surface Graphic Volume Buffer Vector Graphic 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Cohen, D. and Shaked, A., “Photo-Realistic Imaging of Digital Terrain”, Computer Graphics Forum, 12, 3 (September 1993), 363–374.Google Scholar
  2. 2.
    Cohen, D. and Kaufman, A., “Scan Conversion Algorithms for Linear and Quadratic Objects”, In [16], pp. 280–301.Google Scholar
  3. 3.
    Cohen-Or, D. and Kaufman, A., “Fundamentals of Surface Voxelization”, CVGIP: Graphics Models and Image Processing, 56, 6 (November 1995), 453–461.Google Scholar
  4. 4.
    Danielsson, P. E., “Incremental Curve Generation”, IEEE Transactions on Computers, C-19, (1970), 783–793.Google Scholar
  5. 5.
    Drebin, R. A., Carpenter, L. and Hanrahan, P., “Volume Rendering”, Computer Graphics (Proc. SIGGRAPH), 22, 4 (August 1988), 65–74.Google Scholar
  6. 6.
    Dubois, D. and Prade, H., Fuzzy Sets and Systems: Theory and Applications, Academic Press, 1980.Google Scholar
  7. 7.
    Dunne, S., Napel, S. and Rutt, B., “Fast Reprojection of Volume Data”, Proceedings of the 1st Conference on Visualization in Biomedical Computing, Atlanta, GA, 1990, 11–18.Google Scholar
  8. 8.
    Fowler, J. and Yagel, R., “Lossless Compression of Volume Data”, Proceedings Symposium on Volume Visualization, Washington, DC, October 1994, 43–50.Google Scholar
  9. 9.
    Galyean, T. A. and Hughes, J. F., “Sculpting: An Interactive Volumetric Medeling Technique”, Computer Graphics, 25, 4 (July 1991), 267–274.Google Scholar
  10. 10.
    Glassner, A. S., “Space Subdivision for Fast Ray Tracing”, IEEE Computer Graphics and Applications, 4, 10 (October 1984), 15–22.Google Scholar
  11. 11.
    He, T., Hong, L., Kaufman, A., Varshney, A. and Wang, S., “Voxel-Based Object Simplification”, IEEE Visualization '95 Proceedings, October 1995, 296–303.Google Scholar
  12. 12.
    Kaufman, A. and Shimony, E., “3D Scan-Conversion Algorithms for Voxel-Based Graphics”, Workshop on Interactive 3D Graphics, Chapel Hill, NC, Oct. 1986, 45–76.Google Scholar
  13. 13.
    Kaufman, A., “Efficient Algorithms for 3D Scan-Conversion of Parametric Curves, Surfaces, and Volumes”, Computer Graphics, 21, 4 (July 1987), 171–179.Google Scholar
  14. 14.
    Kaufman, A., “An Algorithm for 3D Scan-Conversion of Polygons”, Proc. EUROGRAPHICS'87, Amsterdam, Netherlands, August 1987, 197–208.Google Scholar
  15. 15.
    Kaufman, A., Yagel, R. and Cohen, D., “Intermixing Surface and Volume Rendering”, in 3D Imaging in Medicine: Algorithms, Systems, Applications, K. H. Hoehne, H. Fuchs and S. M. Pizer, (eds.), June 1990, 217–227.Google Scholar
  16. 16.
    Kaufman, A., Volume Visualization, IEEE CS Press Tutorial, Los Alamitos, CA, 1991.Google Scholar
  17. 17.
    Kaufman, A., “The voxblt Engine: A Voxel Frame Buffer Processor”, in Advances in Graphics Hardware III, A. A. M. Kuijk, (ed.), Springer-Verlag, Berlin, 1992, 85–102.Google Scholar
  18. 18.
    Kaufman, A., Cohen, D. and Yagel, R., “Volume Graphics”, Computer, 26, 7 (1993), 51–64.Google Scholar
  19. 19.
    Lee, Y. and Requicha, A., “Algorithms for Computing the Volume and Other Integral Properties of Solids”, Comm. ACM, 25, 9 (Sept. 1982), 635–650.Google Scholar
  20. 20.
    Levoy, M., “Display of Surfaces from Volume Data”, Computer Graphics and Applications, 8, 5 (May 1988), 29–37.Google Scholar
  21. 21.
    Levoy, M. and Whitaker, R., “Gaze-Directed Volume Rendering”, Computer Graphics (Proc. 1990 Symposium on Interactive 3D Graphics), 24, 2 (March 1990), 217–223.Google Scholar
  22. 22.
    Malzbender, T., “Fourier Volume Rendering”, Trans. on Graphics, 12, 3 (1993), 233–250.Google Scholar
  23. 23.
    Mokrzycki, W., “Algorithms of Discretization of Algebraic Spatial Curves on Homogeneous Cubical Grids”, Computers & Graphics, 12, 3/4 (1988), 477–487.Google Scholar
  24. 24.
    Muraki, S., “Volume Data and Wavelet Transform”, IEEE Computer Graphics & Applications, 13, 4 (July 1993), 50–56.Google Scholar
  25. 25.
    Ning, P. and Hesselink, L., “Fast Volume Rendering of Compressed Data”, Visualization '93 Proceedings, October 1993, 11–18.Google Scholar
  26. 26.
    Perlin, K. and Hoffert, E., “Hypertexture”, Computer Graphics, 23, 3 (1989), 253–262.Google Scholar
  27. 27.
    Pfister, H. and Kaufman, A., “Cube-4: A Scalable Architecture for Real-Time Volume Rendering”, Volume Visualization Symp. Proc., San Francisco, CA, Oct, 1996.Google Scholar
  28. 28.
    Sakas, G. and Hartig, J., “Interactive Visualization of Large Scalar Voxel Fields”, Proceedings Visualization '92, Boston, MA, October 1992, 29–36.Google Scholar
  29. 29.
    Sobierajski, L. and Kaufman, A., “Volumetric Ray Tracing”, Volume Visualization Symposium Proceedings, Washington, DC, October 1994, 11–18.Google Scholar
  30. 30.
    Speray, D. and Kennon, S., “Volume Probes: Interactive Data Exploration on Arbitrary Grids”, Computer Graphics, 24, 5 (November 1990), 5–12.Google Scholar
  31. 31.
    Totsuka, T. and Levoy, M., “Frequency Domain Volume Rendering”, Computer Graphics (Proc. SIGGRAPH), 1993, 271–278.Google Scholar
  32. 32.
    Tuy, H. K. and Tuy, L. T., “Direct 2-D Display of 3-D Objects”, IEEE Computer Graphics & Applications, 4, 10 (November 1984), 29–33.Google Scholar
  33. 33.
    Upson, C. and Keeler, M., “V-BUFFER: Visible Volume Rendering”, Computer Graphics (Proc. SIGGRAPH), 1988, 59–64.Google Scholar
  34. 34.
    Wang, S. and Kaufman, A., “Volume-Sampled 3D Modeling”, IEEE Computer Graphics & Applications, 14, 5 (September 1994), 26–32.Google Scholar
  35. 35.
    Wang, S. and Kaufman, A., “Volume Sculpting”, ACM Symposium on Interactive 3D Graphics, Monterey, CA, April 1995, 151–156.Google Scholar
  36. 36.
    Westermann, R., “A Multiresolution Framework for Volume Rendering”, 1994 Symposium on Volume Visualization, Washington, D.C., October 1994, 51–58.Google Scholar
  37. 37.
    Westover, L., “Footprint Evaluation for Volume Rendering”, Computer Graphics (Proc. SIGGRAPH), 24, 4 (August 1990), 144–153.Google Scholar
  38. 38.
    Wright, J. and Hsieh, J., “A Voxel-Based, Forward Projection Algorithm for Rendering Surface and Volumetric Data”, Proc. Visualization '92, Boston, MA, Oct. 1992, 340–348.Google Scholar
  39. 39.
    Yagel, R., Cohen, D. and Kaufman, A., “Discrete Ray Tracing”, IEEE Computer Graphics & Applications, 12, 5 (September 1992), 19–28.Google Scholar
  40. 40.
    Yeo, B. and Liu, B., “Volume Rendering of DCT-Based Compressed 3D Scalar Data”, IEEE Transactions on Visualization and Computer Graphics, 1, 1 (March 1995), 29–43.Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 1996

Authors and Affiliations

  • Arie E. Kaufman
    • 1
  1. 1.Computer Science DepartmentState University of New York at Stony BrookStony BrookUSA

Personalised recommendations