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An adaptive supersampling method

  • Rynson W. H. Lau
Session CG1c — Rendering
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1024)

Abstract

Original z-buffer method is a very efficient method for image generation. The limitation is that it introduces aliases into the output image. Although many different kinds of methods have been published to address this problem, most of them suffer from requiring a large memory space, demanding for high computational power, or having some other limitations. In this paper, we propose a simple anti-aliased method based on the supersampling method. However, instead of supersampling every pixel, we supersample edge pixels only. This method has the advantages of requiring less memory and less processing time than the traditional supersampling method. It is also less problematic than some other rendering methods in handling intersecting surfaces.

Keywords

Computer Graphic Memory Usage Surface Intersection Edge Pixel Scene Complexity 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1995

Authors and Affiliations

  • Rynson W. H. Lau
    • 1
  1. 1.Computer Graphics and Media Laboratory, Department of ComputingHong Kong Polytechnic UniversityHong Kong

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