Abstract
The physics-based modeling paradigm augments standard geometric representations with the principles of physical dynamics. It yields powerful models that unify the representation of object shape (geometry) and motion (dynamics) within a single computational framework. Thus, physics-based object representation transforms abstract geometry into real world, object-oriented Geometry++ with potentially enormous benefits for computer vision. In this paper, I will first review some of the physics-based models for vision that we have developed in recent years, including deformable models, physics-based recursive estimators, and dynamic splines, plus some applications to medical image analysis and CAGD. I will then preview a promising future direction for the physics-based modeling approach — the functional simulation of complex, living things and the use of sophisticated models of animals as virtual robots for the synthesis of active vision systems.
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© 1995 Springer-Verlag Berlin Heidelberg
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Terzopoulos, D. (1995). From physics-based representation to functional modeling of highly complex objects. In: Hebert, M., Ponce, J., Boult, T., Gross, A. (eds) Object Representation in Computer Vision. ORCV 1994. Lecture Notes in Computer Science, vol 994. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60477-4_24
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DOI: https://doi.org/10.1007/3-540-60477-4_24
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