Abstract
A survey of the literature concerning user assistance of software products reveals that the working environment of a user is hardly taken into consideration, although direct manipulation user interfaces and the respective metaphors have conquered the market of personal computing. We argue that ignoring a user's working environment in the context of on-line assistance will end up in a deterioration of the Task-Artifact-Cycle which leads on-line assistance into a dead end. However, when taken into account (e.g. as a scenario of representative user tasks), a small set of dialogue rules, so-called “game rules”, may establish a “critical dialogue” between users and on-line assistance. Such a critical dialogue is based on rights of attack and obligations of defence.
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© 1993 Springer-Verlag Berlin Heidelberg
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Fach, P.W., Bannert, M., Kunkel, K. (1993). From conflict to dialogue: On attack and defense in on-line assistance. In: Grechenig, T., Tscheligi, M. (eds) Human Computer Interaction. VCHCI 1993. Lecture Notes in Computer Science, vol 733. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-57312-7_62
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DOI: https://doi.org/10.1007/3-540-57312-7_62
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