Abstract
We have developed a system, called Silhouettell, that provides awareness support for real-world encounters. Silhouettell uses a large graphics screen. People’s locations (who and where) are projected as shadows on the screen. The feedback from the shadows allows people to naturally know each other. Silhouettell also selects and presents topics common to two to or more people to make conversations easier to start. The current implementation uses World Wide Web (WWW) pages as the material describing the common topics. Experiments with three users are reported to show how Silhouettell works in practice. We also examined where the system would be best used by polling people from various nations.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
B. J. Rhodes, “The Wearable Remembrance Agent: A System for Augmented Memory”, International Symposium on Wearable Computers (ISWC-97), pp. 123–128, 1997.
Cornell University, “Cornell University’s CU-SeeMe Page,” http://cu-seeme.cornell.edu/, 1997.
H. Nakanishi, C. Yoshida, T. Nishimura and T. Ishida, “ldFreeWalk: Supporting Casual Meetings in a Network,” International Conference on Computer Supported Cooperative Work (CSCW-96), pp. 308–314, 1996.
K. Nagao and A. Takeuchi, “Social Interaction: Multimodal Convention with Social Agents,” National Conference on Artificial Intelligence (AAAI-94), Vol. 1, pp. 22–28, 1994.
K. Okada, F. Maeda, Y. Ichikawa and Y. Matsushita, “Multiparty Videoconferencing at Virtual Social Distance: MAJIC Design,” International Conference on Computer Supported Cooperative Work (CSCW-94), pp. 385–393, 1994.
S. A. Bly, S. R. Harrison and S. Irwin, “Media spaces: bringing people together in a video, audio and computing environment,” Communication of the ACM, Vol. 36, No. 1, pp. 28–47, 1993.
Silicon Graphics, “InPerson 2.2 Product Guide,” http://www.sgi.com/Products/software/InPerson/ipintro.html, 1998.
Sony Corporation, “Virtual Society on the Web,” http://vs.spiw.com/vs/, 1995.
T. Yamaguchi, I. Hosomi and T. Miyashita, “WebStage: An Active Media Enhanced World Wide Web Browser,” International Conference on Human Factors in Computing Systems (CHI-97), pp. 391–398, 1997.
T. Ishida, “Bridging Humans via Agent Networks,” International Workshop on Distributed Artificial Intelligence (DAIWS-94), pp. 419–429, 1994.
T. Ishida, Towards Communityware,” New Generation Computing, Vol. 16, No. 1, pp. 5–21, 1998.
T. Ishida (Ed.), Community Computing: Collaboration over Global Information Networks, John Wiley and Sons, 1998 (in press).
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1998 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Okamoto, M., Nakanishi, H., Nishimura, T., Ishida, T. (1998). Silhouettell: Awareness Support for Real-World Encounter. In: Ishida, T. (eds) Community Computing and Support Systems. Lecture Notes in Computer Science, vol 1519. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49247-X_21
Download citation
DOI: https://doi.org/10.1007/3-540-49247-X_21
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-65475-9
Online ISBN: 978-3-540-49247-4
eBook Packages: Springer Book Archive