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Automatic Generation of Moving Crowds in the Virtual Environment

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Advanced Multimedia Content Processing (AMCP 1998)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1554))

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Abstract

In this paper, we are concerned with modeling and generation of the moving crowd in three dimensional virtual city to increase reality. In the virtual city, the habitants are usually controlled by some strict rules. To actualize more natural atmosphere, many data and rules are needed.

In such case, we can easily control the shape of the crowd by using the characteristics of chaos. Although random numbers are often applied to such purposes, it is difficult to create and control such patterns. We constructed the models of the crowd in the street and the folk dance. The prototype system was developed for evaluation and it was confirmed that users felt easy to generate and control the crowd.

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© 1999 Springer-Verlag Berlin Heidelberg

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Saiwaki, N., Komatsu, T., Nishida, S. (1999). Automatic Generation of Moving Crowds in the Virtual Environment. In: Nishio, S., Kishino, F. (eds) Advanced Multimedia Content Processing. AMCP 1998. Lecture Notes in Computer Science, vol 1554. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48962-2_29

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  • DOI: https://doi.org/10.1007/3-540-48962-2_29

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-65762-0

  • Online ISBN: 978-3-540-48962-7

  • eBook Packages: Springer Book Archive

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