Abstract
Current distributed virtual reality systems suffer from many inherent difficulties: inadequate network architecture, poor object distribution and coherency, poor system resource management, and poor overall performance. This paper outlines the NAVL DVR system, designed to overcome these problems with a distributed client/server network architecture and master/slave autonomous object distribution mechanism using ForceLet simulation.
This work was supported by the Natural Sciences and Engineering Research Council of Canada.
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Wedlake, M., Li, K.F., El Guibaly, F. (1999). The NAVL Distributed Virtual Reality System. In: Nishio, S., Kishino, F. (eds) Advanced Multimedia Content Processing. AMCP 1998. Lecture Notes in Computer Science, vol 1554. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48962-2_13
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DOI: https://doi.org/10.1007/3-540-48962-2_13
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