Abstract
In the field of distributed discrete event simulation the time warp algorithm is well known. For a generalization, called split queue time warp, a prototype using Ada 95 was built. The present paper describes an implementation of an add-on for fossil collection needed to prevent from memory overflow during a simulation run. The method is based on determining the simulation time, called global virtual time, by respecting the special submodel structure of the prototype. A discussion about the usefulness of Ada’s concept of controlled types for such a purpose is included.
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Hagenauer, H. (1999). On the Use of Controlled Types for Fossil Collection in a Distributed Simulation System. In: González Harbour, M., de la Puente, J.A. (eds) Reliable Software Technologies — Ada-Europe’ 99. Ada-Europe 1999. Lecture Notes in Computer Science, vol 1622. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48753-0_21
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DOI: https://doi.org/10.1007/3-540-48753-0_21
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