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Thresholds for Sports Elimination Numbers: Algorithms and Complexity

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1663))

Abstract

Identifying teams eliminated from contention for first place of a sports league is a much studied problem. In the classic setting each game is played between two teams, and the team with the most wins finishes first. Recently, two papers [Way] and [AEHO] detailed a surprising structural fact in the classic setting: At any point in the season, there is a computable threshold W such that a team is eliminated (cannot win or tie for first place) if and only if it cannot win W or more games. Using this threshold speeds up the identification of eliminated teams.

We show that thresholds exist for a wide range of elimination problems (greatly generalizing the classical setting), via a simpler and more direct proof. For the classic setting we determine which teams can be the strict winner of the most games; examine these issues for multi-division leagues with playoffs and wildcards; and establish that certain elimination questions are NP-hard.

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References

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© 1999 Springer-Verlag Berlin Heidelberg

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Gusfield, D., Martel, C. (1999). Thresholds for Sports Elimination Numbers: Algorithms and Complexity. In: Dehne, F., Sack, JR., Gupta, A., Tamassia, R. (eds) Algorithms and Data Structures. WADS 1999. Lecture Notes in Computer Science, vol 1663. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48447-7_33

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  • DOI: https://doi.org/10.1007/3-540-48447-7_33

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-66279-2

  • Online ISBN: 978-3-540-48447-9

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